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→D-Station I and II
===[[D-Station I]] and [[D-Station II|II]]===
I started developing a friendship with Charlie La Fara, who was the president of the IUG. I developed some Extended Basic games for his IUG. He created a contest for the best software submission and, over a weekend, I converted an Extended Basic game I had developed in college to Assembly language. He flew me to Oklahoma City and I showed him the game. It won his contest easily and he said, "let's make a buck on this." He wanted to produce his own cartridge, so I had to get permission from TI to release the code. I renamed the game "Bomb the Aeroflot," which was a political hotspot over the Russian shooting of a passenger plane and submitted the game to TI. They rejected the submission due to its political nature and I submitted it to Charlie as [[D-Station I|D-Station]]. A few months later, I enhanced the game and created [[D-Station II|D-Station II]].
===[[Beyond Parsec]]===
With [[Parsec|Parsec's]] popularity, I felt a 2-player version would be a sure hit. I created a storyboard concept and began coding the software as a submission to TI. The concept was two ships in a moveable asteroid field. The asteroids would move if they were fired upon, so they could be used as both an offensive and defensive weapon. I used the sound effects created for [[Parsec]] and submitted it to TI. They loved it and accepted it as a Class A submission. But TI announced they were killing the home computer. They released the software back to me with the condition that I did not use the [[Parsec]] name. So, I renamed the game "Beyond Space."
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