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→Object of the Game
The object of the game is to connect the passages with one continuous chain without being eaten by a Hoono. When you begin the game, you have three chances to connect the passages. The number of Munch Men at the top of the display indicates how many tries you have left.
[[File:1982 Munchman Cartridge (Black label on black).png|right|400px|thumb|1982 Munch Man Cartridge (Bed Label on Black Cartridge]]There are four cunning Hoonos that you must out-maneuver or they eat the Munch Man. If your Munch Man is eaten, the maze freezes, returning the Hoonos to their cells, while another Munch Man appears at the center of the maze.
The four energizers give your Munch Man the power to eat the Hoonos. If your Munch Man eats an energizer, the Hoonos turn black and your Munch Man's speed increases. There are three levels of energizers-high, medium, and low. The cycle is repeated through all levels of the game, so your energy time for each energizer varies. Be careful the Hoonos don't catch your Munch Man unaware! Note: Each energizer can be used only once on a level.