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'''GMK:''' Can you give us an account of the evolution of [[Car Wars]] from idea to finished program?
'''JD:''' In a lot of these games, we don't just go off in a corner and dream them up. We get good suggestions, help, and ideas from a lot of different people - even systems programmers on how to improve or write a subroutine. I had the basic game design idea, and the first thing I wanted to make sure was that GPL had enough speed to handle the motion, or whether I would have to use automotion. In this program, I did not use automotion of sprites. Those cars are double-sized, magnified sprites. I moved them one, two and four-pixel increments myself.
'''GMK:''' How well do you do when actually playing your own game?
'''JD:''' Well, like I said earlier, I get more enjoyment from programming than actually playing the games. Because of this, I really haven't tried to get high scores. In [[Car Wars]] my top score is about 33,000; [[Munch Man]] is about 122,000; and [[Parsec]], about 77,000. So I haven't even broken 100,000 on [[Parsec]] yet! They're good scores, but not even close to the top scores. One of the problems is that we have a debugger here, and I can easily cheat my way through the games. And you get so used to boosting yourself up to the higher levels. . .you've already been there, and it's so easy to do that you don't really want to take the time to get there legitimately. '''GMK:''' Can you give us a little background on how [[Parsec]] eveolved?
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