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Micropendium Volume 1 Number 2

No change in size, 18:24, 20 November 2024
Star Trek
Of course. the Klingons don't just go away. Even though you've docked with a starbase, you still must destroy all of the Klingons in Sector 1 to advance to Sector 1.1. You may do this by firing your phasers at close range, or by firing a photon torpedo when the target is out of range of your phasers. A photon torpedo is capable of destroying several Klingons when it explodes. The Klingons will be firing at the Enterprise throughout the game so you must try to maneuver your starship in such a way that the Klingon shots will miss. Each Klingon hit costs you one shield.
But that's not all the nefarious Klingons will do. While there are 2 classes of Klingon battle cruiser-red, which pursue the Enterprise, and yellow, which attack starbases-they will change color if not destroyed and commit hari kiri by colliding with theEnterprise. Each collision costs the Enterprise two shields.
And, as the captain, you mustn't forget the blue Anti-Matter Saucers that are allied with the Klingons. These appear randomly and try to attack themselves to the Enterprise, draining it of its warp drive energy. They can be destroyed with phasers only, and are worth 5,000 bonus points.
Nomad is another Klingon ally. This little device appears in the last level of a sector. It scatters explosives throughout the sector and detonates them when the last one has been laid. It moves rapidly, but if you can destroy it with your phasers before it has finished its work you will gain bonus points and the Enterprise will suffer no damage. Easier said than done.
Having destroyed the Klingons inSector 1.1, you advance to Sector 1.2,1.3 and later to Sectors 2, 3 and beyondAs you progress through the sectorsthe action gets faster and deadlier. Ifyou can get beyond Sector 6. , you are abetter starship commander than I. The graphics in Star Trek are cleanof line and functional. There's notmuch to see in outer space, you know.Sound is used to represent the explosion explosion of torpedoes and the firing ofphasers. You als6 also hear a plink when aKlingon crashes into the hull of theEnterprise. The voice synthesizer isused more effectively in this gamethan in Parsec. The voice is muchclearer in this game. It announces thesector number as you enter it andoffers such encouragement as "excellent manueveringexcellent maneuvering, captain" duringthe course of the game. Color is wellintegrated into the game. both interms of function and appearance. 
Although the 3-D viewer takes up
half the display screen. its function is

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