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Enemies have the ability to travel through the solid soil to approach Dig Dug, and while so doing, appear only as the enemy's eyes. Partially inflated enemies pose no threat to Dig Dug allowing the player to pass through them unharmed. When Dig Dug moves, a short musical jingle plays, which stops when the player stops moving. The enemies move faster as each level progresses, so it's critical that the player clear each level as quickly as possible. The number of flowers in the upper right-hand portion of the screen indicated the level the player is currently on. The color of the dirt layers changes color as levels progress.
==Advertising Blurb (From Back of Retail Packaging)==
Dodging and blasting Pookas, and dropping rocks on fire-breathing Fygars; Dig Dug burrows his way through a maze of subterranean paths. Ripe fruits and veggies, loaded with points, are his passion. But the evil denizens of the underground pack a potentially lethal wallop, and can hide behind fruits. Even when Dig Dug kills them they may come back as Ghosts. Ghosts don't need tunnels and are harder to kill. Luckily, when the chips are down, they turn out to be cowards. . . and worth points.
==Downloads==