8,732
edits
Changes
→Questions and Answers
'''JD:''' [[Car Wars]] and [[Munch Man]] were basically my own - games that I was responsible for and did the programming on. [[Car Wars]], my first game, was one GROM; that was all programmed in GPL. Prior to actually starting work on the game, I attended GPL classes here and took a couple of weeks just to familiarize myself with the GPL manual and the architecture of the Home Computer. Basically I learned the GPL language by doing the programming for [[Car Wars]]. Similarly, with [[Munch Man]], I learned 9900 code [Assenbly Language].
[[image:Jim Dramis - Interview.jpg|center|800px]]
'''GMK:''' Can you give us an account of evolution of [[Car Wars]] from idea to finished program?
'''GMK:''' Now, let's get into [[Munch Man]]. Why did you decide to do a game like that?
'''JD:''' I wanted to take advantage of our machine's color graphics and sprites. A maze-type game seemed to offer interesting possibilities. The logic in [[Munch Man]] is similar to [[Car Wars]], where I was moving the sprites pixel by pixel; I needed the logic to recognize special characters in the maze that determined whether I could go left, right, up or down. This was the same obstacle I had in [[Car Wars]], so I took the main [[Car Wars]] routine and converted it from GPI to 9900 code. That took about a month. Then I tried to design some type of maze that was interesting and would take advantage of our graphics and color.
==References==