Micropendium Volume 1 Number 3
Home budgeting - That's NOT what I meant by "Save"!
April 1984 Micropendium (Home Computer Compendium) Front Cover | |
Editor | Laura Burns |
---|---|
Categories | Home Computers, TI-99/4A |
Publisher | John Koloen |
Country | USA |
Based in | Round Rock, Texas |
Language | English |
Contents
Comments
Why hasn't anyone produced a good database management program for the TI?
While I'll accept written answers throughout the month, I can't think of many good reasons. Not when you look at the growing proliferation of word processing programs available for the TI. Why so many word processing programs?
It doesn't make any sense. More computer users could put a good database program to work than will ever use a word processing program.
Why?
Economics. It's cheaper. Word processing requires printers, and printers are expensive. Database programs can print to the screen and everyone with a keyboard has a screen of some sort.
Part of the problem may lie in the fact that a good database program requires at least 48K of memory. With databases, the more memory the better. Even so, it's a good bet that there are more TI owners with memory expansion cards than there are owners with printers.
WHO'S PRODUCING WHAT?
The next several months will be very interesting for TI users in the market for hardware and hardware producers in the need of a market. Cor-Comp and Mikel Laboratories Inc. are planning to produce expansion boxes. There are already several sources for memory expansions and RS232 interfaces. Disk drives have never been a problem, though obtaining disk drive manager cartridges may be. There's no shortage of monitors to choose from, color, green, amber or black and white. And, I predict there will not be a shortage of new software for the TI, though obtaining it is probably going to get more difficult as time goes on.
But how long will the hardware producers hang in there? Producing hardware calls for a significant investment, both in time and money, and the big question now is whether there is a market large enough to make it worthwhile.
There are essentially two schools of thought on this issue: One, that everyone who has any intention of having a fully configured TI system already has one. Two, that as long as a manufacturer can produce affordably priced hardware there will be no shortage of people to buy it. If the market is firm, the real problem will be in reaching it. But that could be a bigger problem than anything that occurred during R&D.
This is where TI retailers come in. And I'm not talking about the K-Marts, Sears and department stores that TI relied on. I'm talking· about the local businesses scattered all over the country that have dealt largely, if not exclusively, in TI home computer products. We'll be publishing a feature next month about these businesses so I won't go into great detail now. But it is my belief that anyone who is serious about marketing products for the TI dealers' shelves. TI users may buy their software at the nearest discount house, but when they need to have a problem solved or want to see a piece of software that doesn't have the mass appeal of Donkey Kong, it's to these businesses they must turn.
WHAT DO YOU WANT?
Now that we've published our third edition, it's time to ask what you the reader would like us to write about. We're not asking this question because we have run out of ideas. Far from it. Rather, we're more likely to run out of space. So we'd like to know what you want to see covered in these pages. As you already know, we tend to focus on product news, reviews and features.
Tell us what you think. It will be of considerable help.
And while I'm on the subject, I appreciate the little notes many of you have included with your subscriptions, particularly the ones which give us ideas for stories, or questions to ask. In a way, that's what our job is-to ask questions for you. And the better the questions, the better the answers. So, if there's something you'd like to know about, let us know what it is and we'll do our best to find out for you.
— JK
Debugged
The saying is: three strikes and you're out.
Well, this is our third try with this item and we hope we get it right. In our first issue, we mentioned a program called Quick-Copyer that allows users to copy disks much faster than with the TI disk manager cartridge permits. Although it costs $39.95 we neglected to mention that there is a $2 shipping-handling charge. Purchasers must note whether they want the Extended BASIC, Editor/Assembler, or Mini-Memory version when ordering. For more information, call or write: Quality Software, 1884 Columbia Rd. No. 500, Washington, D.C. 20009, (202) 667-3574.
The last of the MBX games are almost gone and just about forgotten
If you see a Milton Bradley game for the Tl99/4A computer on a dealer's shelf, you'd be wise to snap it up if you want it.
Milton Bradley no longer produces cartridge games for the TI computer and after the cartridges that are now out are purchased there won't be any more available, according to a Milton Bradley spokeswoman.
The games were originally designed for use with the Milton Bradley Expander, the game playing peripheral that was supposed to give TI users voice control capabilities. Some of the software that was designed to operate with the MBX unit permitted users to control the action on the screen by voice commands. However, only a limited number of the units were produced prior to Tl's pullout from the home computer market. Production ceased at that point and the units that were produced were quickly gobbled up by TI employees. However, more cartridges were produced than MBX units and some of these cartridges have found their way to retailers' shelves.
The spokeswoman said most of the cartridge-based games will operate on the TI computer without the expander unit, but the voice command capabilities cannot be accessed. Three of the 10 games that Milton Bradley produced, she said, cannot be played without the expander peripheral. These are Championship Baseball, Terry Turtle's Adventure and I'm Hiding.
Games that can be played with the TI console are Meteor Belt, Space Bandit, Big Foot, Super Fly, Sewermania, Sound Track Trolley and Honey Hunt.
"Sound Track Trolley, for instance, is a very delightful children's game where you match things up and follow a tune," she said. "On the TI without the expansion unit you can play the game and do the matching but you can't follow the tune."
— LB
Mikel has RS232; developing PEB
Mikel Laboratories Inc. says it is stepping up production and distribution of its RS232-C interface system for the Tl99/4A.
The Southern California company is selling its standalone unit for $149.95.
The unit allows home computer owners to use a printer or modem with their computer without buying a peripheral expansion box.
The company also offers a cassette interface system that includes a cassette cable and recorder for $49.95. It markets TI cassette cables for $11.95.
Mikel says it is developing a line of peripherals for the TI computer, including a peripheral expansion box, memory card and other accessories.
According to Mikel spokesman David Zislis, there seems to be no shortage of ideas for the TI99/4A. "We're finding there's a lot of engineers out there who have developed different kinds of hardware," he says.
Zislis thinks the TI market will remain firm for some time, noting, "What we're getting is a lot of people calling every day and then I talk to vendors who say there's lots of people coming in for TI products. My perception is it looks pretty good."
Whither has the Phoenix Flown?
Things are changing very quickly at Cor-Comp as it becomes apparent that the company will not be able to deliver its 99/64 computer to dealers this spring. In January company officials had said that demonstrator models of the TI-compatible machine would be at dealers' stores by early spring.
A new management team came on board in February and immediately began passing the word that production of the computer has been delayed.
A former Cor-Comp official indicated in early February that the 99/64, dubbed the Phoenix, "was sent back to R and D."
The new company officials are saying very little about the machine, except to express satisfaction in the interest being shown in the computer. Spokesperson Jacki Sagouspe indicated that the marketing of the machine has been delayed.
However, she said, the company's peripheral expansion box may be marketed this spring. The company also will market a disk drive controller card and an RS232 card for the box. The company also sells a 32K memory card.
It is not certain at this point whether the box will be physically compatible with TI-manufactured cards. Although company officials told the Compendium in early February that the box, with several cards, would retail for about $300, that may change before it actually reaches dealer shelves.
— JK
Educational Software - Sierra-Disney pact includes 3 cartridges
Walt Disney and Sierra On-Line are cooperatively developing three software cartridges for the TI99/4A. As reported last month in the Compendium, the two companies had signed agreements with Texas Instruments to take over development and marketing of several cartridges that were under development by TI before it left the home computer market.
According to Terry Bochanty, marketing manager for Walt Disney Personal Computer Software, Disney had been working with TI to co-develop ten educational game cartridges. However, when TI quit producing home computers development of the software topped. Sierra On-Line has taken over where TI left off and now some of the cartridges will be completed and marketed, Bochanty said.
Five of the ten cartridges were in the development stage before TI dropped out, Bochanty said, with three of the cartridges on the verge of production. Those three are expected to be marketed sometime by mid-year, he said. Although titles had not been determined by mid-February, Bochanty said the games involve three subject areas: astronomy, chemistry and language arts.
All three cartridges utilize popular Disney cartoon characters.
The astronomy cartridge, for children ages 8-11, uses Peter Pan. The chemistry cartridge, aimed at children over 11 years old, features Professor Ludwig von Drake. The language arts cartridge, for children six years old and older, features Pinnochio.
Prices have yet to be determined. Bochanty indicated that the cartridges would be marketed through a catalog that will be mailed to some 1.2-1.5 million TI users.
The programs were originally designed to take advantage of the speech synthesizer, Bochanty said, but require nothing more than a console to operate. At this point there are no plans to develop any of the remaining programs, he said. However, that could change depending on how well the first three sell.
Disney has been producing educational films and similar items for 30 years and, Bochanty notes, "we know how to reach and teach kids."
Programmer portraits
What have these six men got in common? A TI, for one thing.
Jobs that have been around a long time have stereotyped images attached to them.
Even though we all can think of exceptions to them, we have mental images: Policeman-tough-talking; schoolteacher-prim and proper; salesperson-overfriendly and glib.
Except, perhaps, for braininess, computer programmers haven't had many common qualities attributed to them by popular culture yet. And interviews with a group of programmers across the country (one in Canada) show them to be as diverse as the programs they write.
GETTING STARTED
The decision to become a program mer came after experience using a computer for most of those interviewed.
For K. E. Vaughn of Vaughn Software in Arvada, Colorado, after he bought a computer and found out he was "pretty good at it," he decided he would rather sit at a computer than try a business trade."
He says that a field in which it is possible to see the results immediately and apply creativity make programming satisfying.
Vincent Lannie of Texas Software Design in Baytown, Texas, says that some things I was doing on my own would rival anything on the market by a third party operator," and that got him into programming.
Scott Emory, a partner in EB Software in Santa Ana, California, says, "I just started reading books about it, then I got onto the computer and I guess I had an aptitude for it. It seemed pretty easy to me."
Two of the programmers got their start in computer courses. Dr. Allan Swett of Intelpro in Brossard, Quebec, who is also a math professor at a junior college, says he started programming in 1966 as a student at Penn State "with really old-fashioned stuff, where you'd gnaw your fingers to the knuckles about whether you got a comma in the right place."
He continued in the mathematics field but has "become more interested and motivated in making a going concern out of business."
Walt Dollard of Pittsburgh, Pennsylvania, who is 19 years old, says he began in high school 4½ years ago when he took a computer course.
By contrast, Larry Hughes of Quality 99 Software in Washington, D.C., started programming so as not to take any further courses. His programming career began 25 years ago.
"I was in college, a math major," he says. "To get a job in math you had to get a Ph.D. and I was tired of school."
At the suggestion of an instructor who said that programming looked like an upcoming field, he applied at Univac in Los Angeles.
"The upshot is, I didn't want to be a mathematician so I took an easier job as a programmer."
Gene Harter, a partner in Not-Polyoptics in Woodbridge, Virginia, saw programming as a variation of what he was already doing.
"I program games," he says. "For years before I programmed computers I would design games on boards and paper and I was always really interested in what a computer could do. I even got to the point where I designed games on programmable calculators-that's all I could afford.
"In 1980 I got a TI computer for $1,000. I knew what I wanted to do at that point."
WHY TI?
Economy was one reason.
Vaughn says, "I wasn't sure I'd be very good at a computer. I picked the TI because it was cheap."
Now, he says, "It's like a first love. I'd hate to switch," though "if they bring out the new 64 we may go into that."
Swett says, "Had I been a few hundred dollars richer I might have bought an Apple, but TI blows the Apple away. I regret that it's not being made any more."
Emory says, "One, it was available and not as expensive as the others, plus there was a lot of good software I could use."
Harter cites the price also.
"Even at $1,000 that was a good price at that time."
Dollard says the TI "looked interesting with the color graphics and I sort of thought I'd give it a try."
"It's the best," Hughes says flatly. "That's very true. Two-and-a-half years ago I compared the specifications, TI was clearly the best but too expensive."
He says that when the TI made the "big drop down to $500 that's when I got it. It was such a bargain. The primary reason I got it was I'm a programmer and I wanted to do my own programming."
Hughes notes that TI BASIC is the only home computer BASIC that meets the American National Standards Institute standards for minimal BASIC. He also cited TI's guarantee and the company's "excellent reputation for reliable hardware."
SHAKESPEARE THE PROGRAMMER?
What is it like in this relatively new field? Could there be, for instance, a similarity between a struggling young writer and a struggling young programmer?
"You have to be creative in both fields," Lannie pointed out, a view which was often echoed.
Vaughn, however, points out that "the process of programming versus writing is different. With writing you can be inexact."
"Programs normally speak for themselves in terms of quality," Swett says. "Writing is more subjective."
However, he says, a similarity arises in having to make "very small strides on the way to establishing credibility-establishing a business."
"There's a lot of programmers out there who are trying to get a good program out like authors trying to get a good book out," says Emory. "Every once in a while one will come out with a really good one and make it big."
"When you're writing a program, more often than not you're working with an original idea. That's similar," Dollard says.
However, he says that writing a program does not take as much time as writing a book and that, "with only 16K in the console," the programmer is limited while "if you were writing a book the possibilities are endless for the information you could put in."
Harter sees "a lot of similarities. I know because we also accept other people's works and it's really similar. People apply. to us all the time just like a writer would go to a publisher. Sometimes they're very good and I don't know what to say because they're not the kind of game we want to put out or they're the kind of game we don't think would sell very well for us. For me, it's like self-publishing. It's like when printing was first invented and a writer could get in on the ground floor by forming his own publishing company."
Hughes says that writers and programmers are the same kind of person with "just slightly different skills."
For instance, "both create something from nothing," and can take pride in "elegant, fine-tuned work. Both professions take self-discipline also, he notes.
KINDS OF PROGRAMS
Some programmers specialize in games, others in utilities or applications. Being "more into utility" is "mostly a personal decision" for Vaughn.
"I was tired of watching sprites go from here to there and yon," he says. "With games the only thing you do is exercise your joystick hand."
He also notes that at user group meetings there is "a crowd in their mid-30s. It's a more dedicated and loyal user than with games. There's a lot of game software on the market."
He notes that his products include an Extended BASIC mailing list program which can store up to 750 names on one disk.
"I really think my talents lie in serious applications," Swett says.
He says that with the Companion word processing program, "we have a splendid product, and we'll develop auxiliary programs according to demand."
A filing routine is "in the works," he says.
"Games are limited," Harter says. "I like the idea of utilities. Hobbyists and people who are serious about computers will buy utilities. If I want a game, I'll make a game. I'll buy a utility. The market is shrinking down to the people who really like computers. Games can be sold to anyone at all, but that market is going away."
Harter says Not-Polyoptics will be "coming out soon with a word processor."
"I'm not a game person," Hughes says. "Nothing against those who are game persons, but I personally am a utilities man-I prefer to, call them, not utilities, but useful programs, programs to help me and others use the computer better."
"That little TI with 16K has more memory than the first IBM business computer in 1958 that cost $200,000 and took up a big room," he says. "When I saw they could make a little computer as big as a telephone book do what a big computer could do and people were using it to play games, I thought 'what a waste.' I think the general population is realizing that computers can do more than shoot down spaceships."
Game programmers, of course, look at things differently.
Lannie says he "couldn't really answer" why he does games, but notes that "when people send us other type programs we send them back. We won't even look at them."
Emory says that games are "fun to write, probably not as tedious as business software. Of course, they don't make enough money."
Dollard says he writes "basically just games" because "utility programs pretty much exist already. Word processing is already out there."
He says he has written "a few little routines to help myself at home - nothing special. There are times you have to write a utility to help you with math homework or something."
EXPECTATIONS AND REALITY
"When we started, I expected we were going to have the Steve Wozniak of software, but you can't become an overnight millionaire," Vaughn says. (Wozniak is the founder of Apple Computers). "We found out the process was slower. There are too many other good programs out there."
Swett says he found "sort of an inertia" in his lifestyle as an academic. "I wanted to see whether I was capable of competing in the marketplace. I measure the success of the business in terms of whether it's profitable or not-it isn't vet."
Lannie says going into programming was "just a way to spend some free time and be creative on my own. You can say it's a form of expression." His expectations have been fulfilled "many times over," he says.
"At first I really didn't expect to even sell programs," Emory says. "Then I got some ideas and then I started selling programs. It's sort of like a hobby, almost."
Dollard says he merely signed up for the high school computer course and "expected nothing. I fell in love with it and started trying to do everything I could with it. I didn't expect anything, because computers weren't a big thing then. People had heard of computers, but they didn't have them in their home."
He started in business as a "a trial experience" with an ad in 99er Magazine a little more than a year ago.
"Making a living is really what I wanted to do when I began," Harter says. "I thought either I could do this or get a job with someone else. I've been really lucky. Anyone who can make money this way is lucky. Anybody whom we publish-anyone who's not in the company and we pick them is lucky. Any programmer who doesn't have his own company is going to have a hard time. Companies aren't going to be formed as readily as they have been, also."
Hughes says his expectation was "to make a living in a fun way. I think it's terrific that people pay me money to write programs. I do it at home for fun anyway. It's not easy, but that's part of the fun. When you solve a problem it gives you such a great feeling."
Hughes expresses concern about the "popular magazine fallacy" that "you can be a programmer and make a million dollars." He also says that putting computers in the schools and "saying that 20 years from now every child will be a programmer" is like "putting pianos in all the schools and saying 20 years from now everybody's going to be a Chopin. Some have a talent and some don't."
DISAPPOINTMENTS
Vaughn says his greatest disappointment as a programmer was "probably spending about six months on a bit-map program in machine language and finding out it was utterly worthless." With experiences like this, he says, sometimes you'll go back to square one and sometimes you'll say, 'To heck with it.'"
Swett says his greatest disappointment is with "the inflexibility of the business community. I have a quality piece of software and they'll say 'Is this for a TI? We don't distribute for TI.'"
"I think my biggest disappointment is that people don't think third party software is of such quality," Lannie says. "There's a lot of bad software and that tends to reflect on everybody when in fact there's also a lot of great software."
"It was certainly disappointing when TI dropped the computer," Emory says. "I've also been disappointed with TI and their instructions for assembly language-the help that they give you with the manual. I couldn't learn to do it 'til I went to an outside source."
Dollard also lists as his greatest disappointment "that TI pulled out. My greatest personal disappointment was probably some programs I was looking forward to writing and I ran out of memory space. They were just too big."
This occurred, he adds, before he acquired a disk drive.
Harter says his greatest disappointment is "the limitations of the machine. We deliberately limited our market to programs anybody can run. I've grown beyond 16K but we're still limited to 16K because most people don't have any more."
However, he adds, "It's fun getting as much out of 16K as you can."
Harter also says that "it would be fun getting recognition. People like a game, but people won't know what was put into it. I'm also disappointed in computer manufacturers, that they haven't expanded their technology more than they have."
SATISFACTIONS
His greatest satisfactions, Harter says, come from "mostly things that I know I've accomplished and nobody else does. There aren't many people who take a program and pull it apart and see how it's done. But I know how I did it and I'm proud of that."
Also, he adds, "just making a living is an accomplishment."
Hughes says, "The greatest sense of accomplishment is when you succeed in completing a project. It stands up there for all the world to see and it works. For years afterwards and maybe thousands of miles away people are using and enjoying and benefitting from my work. That makes me proud."
Vaughn lists his greatest sense of accomplishment as "probably getting over learning TMS machine language. It takes some time before you get a grasp of what machine language is getting over the fear of machine language."
Emory also says his greatest thrill was "probably with mastering machine language. Once I figured it out I was so relieved. Also, coming out with our first game was pretty exciting. Seeing our game in the stores was pretty neat."
"The biggest thrill as a programmer is when customers give you feedback that tells you your product is as good as you think," Swett says.
Lannie's view is similar: "Probably gaining satisfaction from people having used your products and those products having been received well."
Dollard also says it is "probably the feedback I've received with the computer business."
He produces adventure games which have "a multitude of places you can get stuck. People I've sold games to have written to me. They say they love these games. Some say they like mine the best of all third party games. That really makes me proud. I've had no complaints in over 1,000 letters."
THE HARDEST THING
"The hardest thing" about being a programmer, according to Dollard, "is creating the idea. That can take two or three times as long as the programming."
Emory says, "Two of the hardest things are coming up with a good idea, first, and the next hardest thing is completing it. Getting all the bugs out-that's the worst."
"The difficulty is the machine itself," says Harter. "You have to work inside the limitations of the machine. That includes what's in the machine and what memory it has. You get frustrated."
However, he adds, "You have to do it a long time before you get to the point where the machine's too small for you."
Another difficulty, he says, is TI getting out of the market.
"If we're going to stay, we have to find another computer," he says.
"I deal with business people who are just beginning to get computers in their offices," Hughes says, "and it's hard to get them to tell me exactly what they want to get the computer to do."
A computer, he adds, is "a dumb machine" which will nevertheless work very fast if given exact instructions-getting those instructions from others is a difficulty.
"Regardless of what kind of program you have, there's always going to be somebody that doesn't like it," Vaughn says. "I find that very difficult to take, personally."
"Sometimes the biggest problem is time constraints, especially if you have a fertile mind," Swett says. "I have an idea a day but I don't have a staff of 100 programmers to carry them out. It takes so long to get the coding polished, and by that time I have 10 more ideas. But I can only work on one idea at a time."
"Finding time to put the ideas into the computer" is difficult, Lannie says. "I don't have time to pursue each project."
OTHER COMPUTERS
Emory says he does not write programs for computers other than the TI.
"Not for sale," he adds. "We have, just for fun. We're a pretty new company and we thought breaking into the market, the easiest was the TI. A couple of computers are very expensive just to get your game out, like Apple and Atari."
"Shifting to another computer will be a real burden," says Harter.
"Coleco would be good but so much of their stuff is proprietary. They're going all out just like TI did to make the software market all their own. The IBM market is so huge the competition is just fierce. It's just too big for us to get into. Apple has a lot of programs for sale."
He says that Cor-Comp's Phoenix "looks good" and that Radio Shack's home computer "is cheap and it's popular. We may end up supporting one of those two."
"In the business area I've worked on 12 different computers in seven different languages," Hughes says. "In the home area, only on TI. The reason for that is I thought I might absorb everything there is to know about TI and then move on, but I'm still learning about TI."
TI, he notes, has built-in hardware for the multiply-and-divide function and a 16K memory, whereas for the original Apple, for instance, the memory is 8K and the multiply-and-divide function is on software.
"By no means is the TI an old-fashioned, out-of-date, consigned-to-the-graveyard child's toy," he says. "It's still a very powerful machine whose potential has barely been scratched. That's not to say it won't be superseded."
For instance, he says, the proposed Phoenix looks to be "even more powerful and more wonderful."
Vaughn produces only items for the Tl99/4A at present, except for "some in-house used items for the TRS-80. It's mostly because that's where the market is."
He says the quality of a lot of software on the market is not good enough and that when people "get a taste of ours" there is a market.
Compared to, for instance, Apple, "there are not very many producers of software for this machine. Since TI cancelled there's a lot on the market, but six months from now people will be needing software for this machine."
Swett says he is negotiating with several companies to write software. Because he has written Companion for the TI, he says, his "credibility is very high," with "expertise I can hand them on the basis of this program package."
"I'd just rather concentrate on the TI," says Lannie, conceding that he may have to convert to another machine in a year or two. "I wouldn't jump in with Apple just now. The market's saturated."
Dollard says he works only with TI because "that's all I own presently. Even if I did have another computer I wouldn't have the time to spend on it.
"Studying takes up a great deal of my time," says Dollard, a sophomore electrical engineering major.
FUTURE PROSPECTS
"The future looks dim right now" for TI programmers, Lannie says, "unless another manufacturer decides to pick up rights to the TI console."
Others are somewhat more optimistic.
"The market's not expanding, but the people who have TI's will not be throwing them away," Emory says. "Hopefully, with the Phoenix the market will expand. The people who are out there are still buying."
A TI is worth getting if it can be found, according to Dollard.
"I would say that for a very cheap price of only $50 to $100 you can pick up an excellent computer," he says. "This investment for a parent with a kid in school could be very important. You can learn a lot in six months at home, what would take you two years in college. An adult can learn whether or not he's interested in computers for $50 or $100 before buying an IBM-PC at $2,000."
"The TI's a special problem," Harter says. "We don't want to give up on the TI. There may have been two million owners a month ago but a lot of those have put their computers in the closet. The market is still very big. Many people wanted a computer and bought a $50 computer. There's no reason to get another one if you already have this one. There's a hardcore market that will be around for a long time."
"I've had three 1972 Chevrolet Vegas. That car was universally panned. Even though Chevrolet stopped making them, they're still around. Edsel owners, too: They keep their cars and they love their cars." He notes that the TI computer will continue to be serviced.
"They don't fall apart," he says. "They're very well built. If other companies feel different and abandon TI, we'll just be in a better position."
Harter says, "As long as there's places to advertise, there'll be people selling things for the TI."
"I definitely will stay in until I don't break even anymore," says Hughes. "The TI's not relegated to the scrap heap by any means. There's tons of things you can do that haven't been done yet. Five years from now there may be computers that will be better but this one will still do a good job at a very good price. The new ones will have more memory and more power, but they will cost $500. $600. $700. Ceratain jobs don't need all that memory or all that power. It is like having a Ferrari race car. You might compare the TI99/4A to the Volkswagen. College kids still buy them, and they work. The TI will not all of a sudden become a piece of scrap iron."
Vaughn says that with other companies "things are becoming larger," while producing software for the TI is becoming "a cottage-type industry. It's sort of a do-it-yourself computer." Sharing of programs is common, he notes, as is going to four or five sources to get what you want for the TI.
— LB
Going Forth
Wycove Forth is fast and doesn't require a disk drive
Wycove Systems Ltd., P.O. Box 499, Dartmouth, Nova Scotia B2Y 3Y8, (902) 469-9897, has come out with an improved edition of its Forth program. The company says Version 2 is an expanded version of the original issue. The manual has also been rewritten.
Forth is an interpretive language combining the speed of compiled languages with the ease of programming of an interpreter, the company says. The program sells for $50.
The program requires at least 32 kilobytes of memory and either the Extended BASIC, Editor/ Assembler or Mini-Memory cartridges. Purchasers receive the 177-page manual and both the disk and cassette versions of the program. Samples of Forth programming are included.
The company says the program supports all capabilities of the Tl99/4A.
Among the features of the program are:
-32-column graphics mode display;
-40-column text mode display;
-64-column bit-map mode display with 32 sprites and line drawing primitives provided;
-speech support for the 300 predefined words included in the TI Speech Synthesizer vocabulary;
-full support of sound routines with the capability of specifying a complete tune at one time rather than one set of notes;
-file control words to control peripheral devices;
-high level language control structures, including DO loops, WHILE loops, UNTIL loops, nested block IF structures and CASE statements.
Using several benchmark programs, the company says the Forth program operates 30-45 times faster than comparable programs executed in BASIC.
Forth is also configurable, the company says. The means that the user can change or extend its vocabulary. Disk directory programs are also included.
Although the source code is not provided with the basic package, it is not needed for its operation. Purchasers who desire the source code may obtain it on diskette from the company at a charge of $100.
The company says Forth will provide purchasers with a programming language that is far faster. than Extended BASIC and suitable for general computing, game and graphics applications.