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Pac-Man

257 bytes added, 21:57, 5 February 2022
Gameplay
But, Pac-Man has a trick up his sleeves for the ghosts. There are four larger, flashing dots called "energizers" of "power pellets." When Pac-Man eats an energizer or power pellet, he turns the tables on enemy ghouls allowing him, for a limited amount of time, to eat the ghosts. The player knows when the enemies become vulnerable because they change color to blue and wander in a more daze-like fashion. Points are given for each enemy captured when in this state, and the points for each consecutive ghost increase when the player gets them with one power pellet power-up. When the energy from a power pellet begins to wear off, the ghosts start flashing from blue to white quickly, letting the player know that he/she will soon become vulnerable again to the crafty menaces.
Each ghost, designated by a different color, has a unique personality and set of abilities. Blinky (red) directly chases after Pac-Man, while Pinky (pink) and Inky (cyan) always attempt to get in Pac-man's way, positioning themselves where they believe the player is headed. Clyde (orange) waffles between chasing Pac-Man and running away from him.
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