Changes

Jump to: navigation, search

Honey Hunt

3,068 bytes added, 18:18, 2 January 2021
TI Home Computer without the MBX System
====TI Home Computer without the MBX System====
When the message GAME OVER. PRESS REDO OR BACK appears, have your child press '''REDO''' on the TI keyboard to play again bypassing the DEMO MODE and the instructions; or have your child press '''BACK''' on the TI keyboard to play again returning to the instruction option screen.
 
 
===Discovery Guide===
As children play Honey Hunt, they imaginatively enter an environment that invites them to develop the learning skills of prediction and pattern recognition. Children develop increasingly complex game strategies while playing in a world that is based on a realistic setting. They fly a bee from flower to flower to collect nectar, increasing their proficiency and adding points to their score.
 
----
 
Several interrelated patterns are built into Honey Hunt; flowers, dragonflies, and webs. Most children build individual strategies around these sequences in order to gather nectar. Older children may notice a connection between the predators' appearance and their own point score or competence: ''When you get really good, the dragonfly comes back.'' Older children may use their math skills to predict their scores. They begin counting flowers and multiplying by tens: ''You've got 80. If you get two more flowers, you '11 have a hundred.''
 
Younger children, however, are intrigued by the sense of mastery they feel while directing the bees; they do not concentrate on their point scores. This mastery can become a crucial element in a child's game strategy. Some children may choose to play Honey Hunt by deliberately flying each bee into the spider web to see the consequences and to listen to the music.
 
Honey Hunt builds on your child's inherent curiosity of the world around him or her. The game environment introduces the insect world to him or her within the non-threatening context of imaginative play. The screen represents a natural setting, presenting creatures that can all be encountered in the real world.
 
Once you and your child have begun to explore what Honey Hunt has to tell you about pattern recognition and prediction skills, why not go one step further...
 
===Take It One Step Further===
There are a number of ways you can determine the manner in which your child develops a play strategy with Honey Hunt. Ask your child what he or she thinks the spider, dragonfly, or bear will do when they appear on the screen. Ask your child to predict when each of these creatures will appear, where they will appear, or which flower will open next. Ask your child if he or she can think of a way to collect nectar while avoiding the predator. If he or she has well-developed math skills, ask how many flowers the bee needs to collect in order to reach a particular point score.
 
----
 
Help your child collect and press flowers by placing them between sheets of tissue paper within the pages of a large book. You can help young children sort the flowers by color, shape, and size. Older children might enjoy looking up the names of the flowers in their collections in nature books.
 
If you have vases of flowers in your house, point out to your child how and when the blossoms open and close.
 
You can reinforce the concepts of ''open'' and ''closed'' with young children by playing a simple guessing game. Hide a penny in one hand, then present both hands closed to your child and let him or her guess which one holds the penny.

Navigation menu

MediaWiki spam blocked by CleanTalk.