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Tunnels of Doom

4,103 bytes added, 18:21, 1 April 2020
Options
====Options====
Throughout your quest, your party encounters various options along the way. All options appear in rooms except fountains which appear in both rooms and hallways. When you come across an option, you have the choice of leaving it alone, or trying to open it, as is the case with treasure chests and vaults. The four options listed below can be either beneficial or detrimental to players.
 
=====''Vaults''=====
If a room contains a vault, you are asked "Who will try to open vault?". Type the player's name and press '''ENTER'''. This player's hit points and wounds appear on the display. To open a vault, you must guess the combination in a trial-and-error process. You are told the number and range of digits in the combination (for example, 3 digits ranging from 1 to 4). To make a guess, type three digits in the range given, such as 241. Your guesses appear in the upper right-hand corner of the display with an arrow pointing to the most recent guess.
 
Two clues are given to help you discover the combination. First, a number to the right of your guess indicates the number of digits that are correct. Second, an arrow beside the number indicates whether the correct combination is lower (↓) or higher (↑) than your guess.
 
Each vault has magical powers that can wound the player trying to open it. If a player is wounded to the point of disability, you are asked to enter another player's name to continue trying. You can guess as many times as you want or until all your players are disabled. If you do not want to try to open the vault after a player has been disabled, just press '''ENTER''' in place of a player's name. If no name is entered, the combination scrambles and you have to start over to open the vault.
 
=====''Treasure Chests''=====
Treasure chests usually contain at least two treasures. However, traps are often on the chests, wounding the player who is trying to open it. When a chest is found in a room, ''Who will open the chest?" appears on the display. Enter the player's name. If a trap is on the chest, a message appears and damage points are added to that player's wounds. Remember that rogues and heroes have special trap avoidance abilities.
 
=====''Fountains''=====
Fountains can be found in hallways and rooms. Drinking from a fountain can have various effects, such as increasing a player's hit points or decreasing a player's luck. When your party comes to one, you are asked "Who will use the fountain?". Enter the player's name. The display shows what effect the player has obtained from drinking from the fountain. You now are asked to enter another player's name. If no one is going to drink from the fountain, just press '''ENTER'''. After all the players who wish to drink from the fountain have done so, press '''ENTER'''. ''Note'': The effects from a fountain can be beneficial or detrimental to the player drinking.
 
=====''Living Statues''=====
Living statues are located in rooms throughout the dungeon. A living statue can tell you the power of magic items that players are carrying. The question "Living Statue User?" appears on the display. Enter the player's name about whose item you wish to know. The display shows the list of magic items that player is carrying. Type the number corresponding to the appropriate item and press '''ENTER'''. Then enter the amount of gold you are willing to spend to receive the information (this amount must be in increments of 10 or an error tone sounds).
 
If the statue accepts the amount of gold, the display shows you the power that magic item possesses. If the amount of gold is not sufficient, either no information is given or the item is destroyed. Note: No matter what the result is from using the statue, the money entered has been spent.
 
====End of the Quest====
Your quest is over when you have successfully recovered the quest objects or when your party has been destroyed. In both situations, the display indicates whether you were victorious or your party was killed. You also can receive status reports at the end of the game by pressing '''1''' for Player Reports or '''2''' for Party Reports.
 
If you want to start another quest, you have two options: you can press '''1''' and start a completely new game, starting with the number of floors of the dungeon, or you can press '''2''' and restock the dungeon from the previous game.
 
To end a session with the module, press '''QUIT'''. ''Note'': Pressing '''QUIT''' erases the current game in progress if it has not been saved.
 
 

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