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After you fire the game arrow, it moves around the playing field by ricocheting off, horizontally or vertically, the objects on the field. When the arrow hits an '''X''', the '''X''' turns into a diamond with a number from 0 to 9 inside. When the arrow hits a diamond, the number inside the diamond is added to your score and the diamond becomes an '''X'''. If the arrow hits a diamond that is black and contains a zero, the game arrow has been "zapped." No points are scored, and the arrow falls to the bottom of the display indicating the end of that turn. Your turn is also over if the arrow exits the playing field by ricocheting off an object.
===END OF THE GAMEEnd of the Game===
A one-player game is over after five game arrows have been shot. The total score appears in the upper left-hand score box. After an equal number of turns in a two-player game, the player who scored the winning number of points is the winner. In both games, the computer plays a victory tune.
To play another game with the same options, press '''ENTER'''. To change the options, press '''SHIFT 2''' (@). When you finish playing ZeroZap, press '''QUIT''' to return to the master title screen.
===SAVING AND LOADING PLAYING FIELDSSaving and Loading Playing Fields===
To save or load a cassette-based playing field, be sure the cassette recorder is attached to your system correctly. After selecting a one or two-player game, press '''M''' to modify the game. Then, to save a field, press '''W''' and follow the instructions that appear on the display. To load a field, press '''L''' when the modification instructions are displayed, and follow the instructions that appear on the display. (See the User's Reference Guide for information on attaching and