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→A Short History
At the time I was working as a systems programmer for Stromberg Carlson when I was first introduced to the classic Adventure game written by Crowther and Woods to run on a DEC (Digital Equipment Corporation) PDP-10. After playing for only a few minutes I was hooked. It took almost ten days of early-morning and late-evening sessions before I achieved the coveted score of 350 and the title of Grand Master. I had done it--I was a bona fide adventurer! Yet it seemed unfair that such a fascinating game was restricted to such an expensive machine.
[[File:Scott-Adams.png|500px|right|thumb|Scott Adams programming at his computer]] Back then, I had just gotten my Radio Shack TRS-80 Level II computer, and (having recently finished my backgammon program) I was looking for another good game to write. The concept of character strings intrigued me, and I wanted a game that used them. (Up to that point, I had programmed primarily in FORTRAN and assembly language, neither of which can handle strings easily.)
Adventure seemed to fit my needs exactly. But I didn't want to copy someone else's program, and I was afraid I wouldn't get much of an Adventure in a 16 K-byte BASIC computer-especially when the FORTRAN version I played took about 300 K bytes!