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→Capturing
''Note:'' When a player's piece is in position to capture an opponent's piece it is said to be "attacking" the opponent's piece by attacking the chessboard square occupied by the opponent's piece. Often the term "attacking a square" is used to describe the possible chessboard squares on which a player's piece could capture an opponent's piece.
[[File:Video Chess - Attacking.png |400px|center|thumb|Video Chess - Attacking Squares]]
For example, the white knight is "attacking" squares C2, B3, BS, C6, E6, FS, F3 and E2 but can only capture the black pawn in square E6. (Note: The black pawn is attacking two squares - D5 and FS, but no captures are available. If the white knight were to move to square F5, it could then be captured by the black pawn.)
If you have a bigger army than your opponent, it will normally be easier for you to win. It is usually an advantage to capture an opponent's piece if you can do so without losing one of your pieces, or if you can capture a piece in return for a less valuable one of your own. As a rough guide the values of the pieces are:
Pawn = 1
Knight = 3
Bishop = 3¼
Rook = 5
Queen = 9
The king is not given a point value because you lose the game if you lose your king.
===Special Moves===
There are three special moves which are different from all other moves.
====Castling ====
This is a double move (counting as one move) made with the king and one of the rooks, the purpose of which is to put the king in a safer place and to bring the rook into play. To castle, a player moves his king two squares in the direction of the rook and then the rook jumps over the king, landing on the square next to it.
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