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→Your Child and the Computer
Today computers are involved in almost every aspect of life. Working with this cartridge can help your child become familiar with computers and their operation. Since computer-aided instruction is more common in the classroom every year, this knowledge can give your child an important advantage.
A SAMPLE ACTIVITY
For easy use, directions are displayed on the screen throughout all the levels. This sample activity, however, can help to illustrate the way the program works.
====Let's Begin====
When the Milliken title screen appears, press any key to begin. The screen then prompts you to enter the Beginning Level. Select any level from 1 to 32 by typing the number and then pressing '''ENTER'''. For this example, press 1 and '''ENTER'''. Next, the screen asks for Name. Type your child's name (up to ten letters long) and press '''ENTER'''.
Now a problem is displayed on the screen. The directions on the screen tell you to "Press SPACE BAR when true." Your child must decide which number is greater than the other. A progress report appears across the bottom of the screen, with the following meanings:
::: PL = Problem Level
::: TC = Total Correct
::: TP = Total Problems
::: AVG = Average
As your child works through the problems, these figures are updated to report his or her progress. TC, TP, and AVG are automatically reset to zero at the beginning of each level.
====How the Computer Responds====
Let your child answer a few problems as you observe. He or she simply presses the SPACE BAR when the appropriate symbol is displayed-greater than (>) or less than ( <). If the problem is answered correctly, an animated picture appears. Your child then presses '''ENTER''' to continue to the next problem.
If the problem is answered incorrectly, the screen border turns red and flashes. To continue, your child presses '''ENTER''' again, and the computer gives the answer, with a message to "Study the Answer." When your child presses '''ENTER''' again, the next problem appears.
In levels in which only two answers are possible (Levels 1-3 and 17), only one chance is given to answer the problem. On all other levels, two chances are given.
====Advancing or Moving Back====
If your child answers five of the previous six problems correctly, a "Good News" report is displayed. He or she then advances to the next level. If three problems in a row are answered incorrectly, a "Bad News" report appears, and your child moves back one level.
====Changing Levels====
You can change levels any time the question mark is flashing. To leave this level, simply press the letter E for "exit." An "Exit" screen appears, which reports on your child's progress. Press '''ENTER''' to return to the title screen.
Let's try another level. Press any key to go to the "Levels 1-32" screen. This time, enter 5 as the Beginning Level. Then type your child's name again, and press '''ENTER''' to continue.
====Entering the Correct Sign====
At Level 5 the directions on the screen tell you to "Enter the correct sign." For a positive number, hold down the '''SHIFT''' key and press the plus (+) key. For a negative number, hold down the '''SHIFT''' key and press the minus or hyphen (-) key. Then press the correct number from the top row of keys.
===="Let Me Help You"====
Now let's try the "Let Me Help You" feature. On the next problem, deliberately enter the wrong sign twice. When the border flashes red, press '''ENTER''' and the message "Let Me Help You" is displayed. Press '''ENTER''' as the computer completes the problem step by step until the final answer is found. Thus, if your child has difficulty with a particular problem, the computer demonstrates the solution.
Continue to observe as your child works through the problems and gains familiarity with the program's operations.