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'''Fireballs''' - While barrels simply roll at poor Mario, fireballs chase him. He has to jump high to avoid being charbroiled by these devils, but if he makes it, it's worth 100, 300, or 800 extra points.
[[File:Donkey Kong - Rivet.png|45px]]
'''Rivets''' - Each time Mario crosses a rivet, you collect 100 points.
[[File:Donkey Kong - Hammer.png|45px]]
'''Hammer''' - Mario must jump to grab the hammer. Once he has it he can use it for about 10 seconds to smash barrels, sand piles, and fireballs for 300 to 800 points each.
[[File:Donkey Kong - Hat.png|45px]] [[File:Donkey Kong - Umbrella.png|45px]] [[File:Donkey Kong - Purse.png|45px]]
'''Prizes''' - Mario's girlfriend dropped her hat, purse, and umbrella. These prizes appear at various places in the game. Collect them to earn anywhere from 300 to 800 points each.
[[File:Donkey Kong - Sand Pile.png|45px]]
'''Sand Piles''' - Poured neatly into tiny concrete containers, these move along conveyor belts and can flatten Mario on contact. Mario can smash them with the hammer for 300, 500, or 800 points, jump over them one at a time for 100 points, or avoid them altogether.
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