8,732
edits
Changes
→Monster Report
** ''Negotiation'' - chance of paying gold to end the combat.
** ''Special attack chance'' - chance of a special power being used to attack the players.
====Magic Items====
Magic items are found as treasures, except for the scroll the wizard or hero has at the beginning of the game. Each player can carry up to 10 magic items but might not be able to use all of them. Magic items can be anything from a fireball used on monsters to a medicinal ale which reduces a player's wounds. In ''Quest of the King'', one out of every five magic items is detrimental to a player or the party.
When you find a magic item as a treasure, the display tells you what type of magic item it is. Next, you must designate to whom to give the item. The power from some of the magic items is used automatically when a player touches it. When this happens, the power is displayed and the item disappears.
You can choose to use a magic item by pressing '''U''', To use a magic item during combat, the player whose turn it is must be the one to press '''U'''. The list of magic items that player is carrying appears on the display. Select the item you want to use and press '''ENTER'''. The display returns to the battle and the item's power is shown at the bottom. If you want to use an item at any other time during the game, you are asked for the "User?" of the item. The procedure is the same.
Depending on the magic item, you may be asked on which player you want the power to be used. If this happens, type the player's name and press '''ENTER'''.
Most magic items that affect monsters, affect all the monsters as a group. If the item should damage a single monster, a cursor appears over the player casting the spell. Move the cursor over the monster to be affected and press the '''SPACE BAR'''. Note: Some magic items can be used more than once, but you cannot tell how many uses a magic item has.