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Parsec

5 bytes removed, 16:32, 25 February 2020
Speech
==Speech==
Parsec can be played with or without the use of the TI [[Solid State Speech Synthesizer]]<sup>TM</sup>. The speech synthesizer helps alert the player to upcoming waves of attacks. [[Jim Dramis]], the [[:category:software programmer|programmer]] of Parsec, chose a female's voice for the game because "It seems to have a sort of mystical effect. Also, somebody told us that you couldn't digitize female speech because of things like high-frequency patterns. So, we just had to go off and do it." <ref>{{cite web|title=TI-99/4A-Pedia: Jim Dramis (See Interview from 99'er Magazine|url=http://ti.mysweetweb.com/index.php?title=Jim_Dramis}}</ref>
 
The optional speech synthesis, although advanced at the time, adds drama to the gameplay: Although it warns of advancing enemy craft (except for Killer Satellites) and of low fuel levels, both of these features are duplicated by on-screen visual cues and are easily predictable by an experienced player. The sole exception is in the asteroid belts between levels, whose length increases with the level number: The speech synthesizer provides a spoken countdown not duplicated by any on-screen display, such that without the speech synthesizer there is no indication of how long the asteroid belt will last.
The voice of the on-board computer was performed by Aubree Anderson, who at the time was a student at [[Texas Tech University]].<ref>{{cite web|title=Twenty Questions with the Voice of Parsec|url=ftp://whtech.com/magazines/99er/99er8302.pdf|work=99'er Magazine - Feb 1983|accessdate=12 September 2012}}</ref>
===Quotations===

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