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→Do Not Disturb the Bats
[[File:Bats.jpg|600px|thumb|center|A Maze with Two Bats Exposed]]
Note that bats can be in a cavern with bloodspots and/or slime (green walls). All of the symbols appear, but the bat symbol covers the bottom half of the red dot. In the above example, the hunter has "discovered" two caverns with bats. The cavern on the far right only contains bats, while the cavern in the upper left contains both bats and a red dot.
===Once the Wumpus Is Located===
When you think you know where the Wumpus is, it's time to fire your arrow. (You should be in a cavern or tunnel that connects to the Wumpus' lair.) Press '''Q''' to indicate that you are ready to fire. The hunter figure turns from yellow to blue. Then press an arrow key to direct the arrow into the tunnel that you think leads to the Wumpus. The arrow follows the tunnel to the next cavern.
When using the Wired Remote Controllers, press the FIRE button to indicate that you are ready to shoot. Then move the lever in the direction you wish to fire the arrow.
If the cavern you fire into is the Wumpus' lair, you win! If you are wrong, the Wumpus hears the arrow and comes looking for you. You only have one arrow, so if you miss you lose the game.
Note: If you change your mind and decide not to shoot after you've pressed '''Q''' (or the controller FIRE button). hold down the '''SHIFT''' key and press '''R'''. The hunter turns from blue back to yellow, and you can then continue to explore the maze. Once the arrow has been fired, however, pressing '''SHIFT R''' will have no effect.
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