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→Beyond Parsec
===[[Beyond Parsec]]===
With [[Parsec|Parsec's]] popularity, I felt a 2-player version would be a sure hit. I created a storyboard concept and began coding the software as a submission to TI. The concept was two ships in a moveable asteroid field. The asteroids would move if they were fired upon, so they could be used as both an offensive and defensive weapon. I used the sound effects created for [[Parsec]] and submitted it to TI. They loved it and accepted it as a Class A submission. But TI announced they were killing the home computer. They released the software back to me with the condition that I did not use the [[Parsec]] name. So, I renamed the game "Beyond Space."
===Star Trap===
While at TI, I started developing a game at home based on the Star Wars coin-operated arcade game. I created a title screen and complete game, but did not finish it before TI bailed out of the home computer market. I renamed the game "Star Trap" and sent the game to Triton, who was then licensed to produce and distribute TI software and hardware. The development coordinator at Triton was a man by the name of Bruce Jaffe. Together, Bruce and I would create a partnership and I would go on to create and sell other innovative software titles including:
Star Gazer I, II and III
4A Flyer
Strike Three!
The Great Word Race
Face Chase
Munchman II
===Word Radar===
After [[Moonmine]], TI asked me to work on a conversion of a software product by DLM (Developmental Learning Materials) in Allen, Texas. DLM had a successful set of educational software products for the Apple computer and entered into an agreement with TI to convert their titles to the TI-99/4A. One of the titles, "Word Radar" was assigned to me. I did the conversion in 2 weeks and sent it to DLM for QA and final approval. The president of DLM, Andy Bingham, remembered how quickly I had done his conversion. When TI bailed out of the home computer, Andy Bingham called me at home in Lubbock and offered me a job working for DLM, who did none of their own software (it was all 3rd party authoring). I took that job and continued to produce educational software for Apple, IBM, Atari, Commodore and TI for two years before leaving DLM to work for Frito-Lay.
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