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'''JD:''' I played cards a lot. Board games too. This interest and intrigue with numbers and logic from an early age might have contributed to my interest in games. I think that - especially in the environment that I'm working in-is interesting because you're trying to push the machine at its ultimate limits. You're trying to muster everything graphically, speed-wise, logic-wise - out of the machine that you possibly can. The limit there sometimes is just the limit of the programmer's imagination and skills. It's pretty challenging.
'''GMK:''' Is the process of designing a game a game in itself?
'''JD:''' Yes, there's a certain tension, a certain risk-reward, and there's a goal. Son1c of these key elements you find in the actual game that you produce - you have a certain tension about doing a game because in your mind there are four or five obstacles that you know have to be overcome, and you're not sure you can; it's kind of exciting each day - you never know, how far you're going to get. There's a certain risk because you could spend six months on a project, and it could very easily be a total disaster. Sometimes there's a fine line between a great game and a total wipe-out. There's also a goal - finishing the project - that means making sure it is a marketable, bug-free product. So you're right - there is a game in creating games.
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