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'''I'm Hiding''' is a [[:Category:Puzzle|puzzle game]] created for the TI-99/4A home computer system to be used along with the [[Milton Bradley]] [[MBX|MBX system]]. It was programmed by [[Joyce Hakansson]] Associates and was release during the [[:Category:1983 Software|4th quarter of 1983]]. It was published by [[Milton Bradley]] and distributed by [[Texas Instruments|Texas Instruments (TI)]]. I'm Hiding originally retailed for $59.95 (USD).
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| price = $59.95 (USD)
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==Gameplay==
The player uses either voice commands or MBX console overlay buttons to select items based on shape, color, and size in this game of Hide 'N Seek. The goal is the find the special bug that's hiding behind specific items in a paint box.
==Advertising Blurb==
# When the computer prompts verbally for a "picture," have your child say one of the following words into the headset microphone to indicate the shape of the object that the Dumbug is hiding behind: "crayon," "pencil," "brush," or "jar."
# Next, when the computer prompts verbally for "color," have your child say one of the following words into the headset microphone to indicate the color of the object that the Dumbug is hiding behind: "red," "blue," "yellow," "purple," or "green."
# If the computer prompts verbally for "size," have your child say one of the following words into the headset microphone to indicate the size of the object that the Dumbug is hiding behind: ''"big'' " or "little."
'''Note:''' Size is always the last variable asked for. If the selected object (by shape and color) does not appear on the screen in both sizes, then the computer does not ask your child to select the size of an object.
=====Using the MBX Console=====
# When the computer prompts for a picture, have your child press one of the following keys to indicate the shape of the object that the Dumbug is hiding behind: '''CRAYON''', '''PENCIL''', '''BRUSH''', or '''JAR'''.
# Next, when the computer prompts for a color, have your child press one of the following keys to indicate the color of the object that the Dumbug is hiding behind: '''RED''', '''BLUE''', '''YELLOW''', '''PURPLE''', or '''GREEN'''.
3. If the computer prompts for a size, have your child press one of the following keys to indicate the size of the object that the Dumbug is hiding behind: '''BIG''' or '''LITTLE'''.
If a bug other than the bug your child is trying to locate appears on the screen, the message "TRY AGAIN" is displayed on the screen. Your child continues making selections until he or she finds the hidden Dumbug.
If your child uncovers a Dumbug other than the one he or she is looking for, the Dumbugs often give him or her clues, such as "YOU'RE FARTHER" or "YOU'RE CLOSER."
====Ending the Game====
The game ends when your child finds the Dumbug he or she is looking for. The Dumbug appears on the screen and shouts "Hooray!" Then, play begins automatically with a different paint box screen.
====Starting A New Game====
Press '''RESET''' if you wish to start a new game and return to the title screen, DEMO MODE, and voice training option screen.
===Misclassifying and Strategy Hints===
When your child misclassifies (selects a color instead of a shape, or a size instead of a color), the computer either displays the correct choice on the screen or continues to ask your child for the correct choice depending on what method your child is using.
====Using Voice Recognition====
If your child misclassifies, the computer chooses a variable. For example, if the response to "picture" is "big," a jar could be chosen.
====Using the MBX Console====
If your child misclassifies, the computer continues to ask for the variable. For example, if the response to "picture" is "big," the computer continues asking for a picture, until a picture is chosen.
====Strategy Hints====
# Bugs of any size can hide behind objects. For example, Bebop, a very big Dumbug, can disappear behind a very little pencil.
# Have your child watch the "closer" and "farther away" clues carefully.
# Before your child makes a selection, have him or her wait until he or she hears prompts.
===Discovery Guide===
I'm Hiding presents your child with a new version of the classic game of Hide 'N Seek, developing his or her ability to describe an object by a variety of characteristics. In addition, your child develops and refines game strategies by using clues to find the hidden bug.
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If your child is very young, he or she may find it challenging to name the object, its color, and its size, one by one. Your child discovers that naming all three of these qualities causes a bug to appear, and gives him or her a great sense of control and mastery over the game environment.
Your child may discover a favorite bug, and anticipate its emergence. Initially, in playing the game, your child may be more interested in seeing a favorite bug, than in looking for the hidden bug. Also, your child may choose a place he or she thinks the Dumbug likes to hide, or select the same hiding place repeatedly.
In contrast to younger children, the older child may become very involved in using clues to help search for the hidden bug. Your child may use "closer" and "farther away" clues to narrow the area where the bug can hide, and develop a real game strategy. By learning to use the clues more effectively, your child is rewarded by finding the hidden bug more quickly.
Now that you've begun to explore the appeal and challenge that I'm Hiding has for your child, why not go one step further . . .
===Take It One Step Further===
Younger children can best understand traits such as size and color when they have only a few of these variables to be sorted out at one time. For example, it
is easier to distinguish things by either color or shape than by both. Eventually, however, your child may simultaneously think about an increasing number of traits. Younger children may classify by more than one trait more easily and successfully when given small groups of objects. Too many objects can overwhelm young children. The following are classifying activities that you and your child may enjoy doing together.
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====Sorting Games====
Old magazines can provide enjoyable learning experiences. Help your child cut out pictures of foods. Next, pick out two or three sheets of construction paper with the colors of the most common foods (we suggest green, red, and yellow). Ask your child to glue the pictures onto the paper with the matching color. For instance, strawberries, apples, and tomatoes go on red paper; lettuce, cucumbers, and limes go on green paper.
For a different activity, your child can cut out a number of "favorite pictures" from magazines and sort them according to kind of object (birds, babies, bugs, cars, and so forth). A more challenging version of this activity is for your child to sort the pictures according to a number of characteristics (blue birds and blue cards, or big blue cars and little blue cars). Have your child make collages of each group on separate sheets of paper.
====Useful Sorting Games====
Some sorting activities can also allow your child to feel useful. You can ask your child to sort laundry according to object and color (white sheets, blue sheets), or by some other appropriate trait (long sleeve shirts, short sleeve shirts). Children may enjoy sorting foods on the shelves at home: canned fruit goes next to canned vegetables, and so forth. In a variation of this, your child can sort groceries after you arrive from the store. Children can separate groceries into freezer goods, refrigerator food, pantry items, and cupboard goods. You can also have your child design menus for meals in which all the foods are the same shape and color.
====What's the Same?====
Your child can play this game with a group of friends. He or she challenges the group to guess what three objects have in common. For example, his or her questions could sound like this: "How are refrigerators, glaciers, and snow the same?" or "How are newspapers, zebras, and piano keys alike?" The player who guesses correctly gets to think up the next challenge.
====Look-Alike====
Your child asks some of the other players to stand up because they have something in common. That something may be a red shirt, a jacket, something brown, or anything else. Players then guess what they have that's the same. The winner starts the next round.
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