Pac-Man for TI-99/4A is a port of the extremely popular Action/Maze arcade version of the same game originally created by Namco. The port for TI-99/4a was developed by Atarisoft and released on Solid State SoftwareTM Command Module cartridge. Pac-Man was programmed for Texas Instruments by Howard Scheer and released in 4th quarter of 1983. It originally sold for $44.95 (USD).
|Original Retail Price||$44.95 (USD)|
|Format(s)||Solid State SoftwareTM Command Module|
|Release||1983 (4th quarter)|
- 1 Gameplay
- 2 Advertising Blurbs
- 3 Manual
- 4 Downloads
- 5 References
- 6 External Links
The player in Pac-Man controls a character of the same name through a maze filled with little dots. But, the player isn't the only one traversing the maze. There are four enemy ghosts bent on catching Pac-Man, resulting in the loss of one life. The player's goal is to clear the little dots by eating them, completing the level and sending the player to the next level, all while avoiding those pesky ghosts.
But, Pac-Man has a trick up his sleeves for the ghosts. There are four larger, flashing dots called "energizers" of "power pellets." When Pac-Man eats an energizer or power pellet, he turns the tables on enemy ghouls allowing him, for a limited amount of time, to eat the ghosts. The player knows when the enemies become vulnerable because they change color to blue and wander in a more daze-like fashion. Points are given for each enemy captured when in this state, and the points for each consecutive ghost increase when the player gets them with one power pellet power-up. When the energy from a power pellet begins to wear off, the ghosts start flashing from blue to white quickly, letting the player know that he/she will soon become vulnerable again to the crafty menaces.
Each ghost, designated by a different color, has a unique personality and set of abilities. Blinky (red) directly chases after Pac-Man, while Pinky (pink) and Inky (cyan) always attempt to get in Pac-man's way, positioning themselves where they believe the player is headed. Clyde (orange) waffles between chasing Pac-Man and running away from him.
Points are earned for each dot and power pellet consumed, and for each ghost eaten while energized. Points are also awarded for eating the bonus items, often fruit, which randomly appear under the center box and stay for a short period of time.
Triton Catalog - Fall 1988
The arcade classic! Guide your hungry Pac-Man on a feast of dot chomping as you rack up the points. Avoid the voracious goblins and turn the tables on them by munching an energy dot. Send your score into the thousands by eating yummy bonus nuggets.
From Back of Retail Packaging
Hungry Pac-Man vs. the Gobbling Goblins: The refinements of dot chomping lead to high scores as hungry Pac-Man avoids ambush by voracious goblins. When Pac-Man gulps an energy dot he can turn the tables and eat everything in sight . . . that includes yummy bonus nuggets, sending scores into the thousands. But goblins won't allow themselves to be gobbled for long; and soon become their old selves, fast and sneaky, to try to put an end to Pac-Man's three lives.
- Pac-Man has been one of the most successful video games of all time being a fan favorite and listed on most greatest video games of all times lists.