BurgerTime (Front Cover)
|Publisher(s)||Data East USA (Distributed by Texas Instruments (TI)|
|Original Retail Price||$29.95 (USD)|
|Format(s)||Solid State SoftwareTM Command Module|
|Release||1984 (1st quarter)|
BurgerTime for the TI-99/4A is a port of the original arcade game of the same name by Data East USA. The TI-99/4A version was released during the first quarter of 1984, and distributed by Texas Instruments (TI) as part#: 3233. BurgerTime was released on Solid State SoftwareTM Command Module and originally sold for $29.95 (USD). John Phillips debugged BurgerTime for the TI-99/4A although he didn't program the entire game for the system.
- 1 Gameplay
- 2 Advertising Blurbs
- 3 Fun Fact
- 4 Retrogaming Times Review
- 5 Manual
- 6 Downloads
- 7 References
- 8 External Links
Burgertime is an Action/Platform game. In BurgerTime, the player controls chef Peter Pepper. The object of the game is to complete as many hamburgers as possible by walking over the elements that make up the sandwiches, causing them to fall to the plate below. When all the ingredients of a hamburger have fallen to the plate, that burger is complete. A level in BurgerTime is finished when all the hamburgers on the level are complete.
However, Peter Pepper is not alone on the board, allowed to complete the hamburgers at his leisure. There are enemy food items that chase him and attempt to touch and take away one of the player's lives. These enemies include Mr. Hot Dog, Mr. Pickle, and Mr. Egg. Each of the enemy types has its own skills and features. The enemies can be crushed by food items as they fall upon them, can ride food items that they are on top of as they fall, causing them to fall twice as far, or stunned with pepper spray. All these actions merely take the enemy away for a time. The enemies always return.
Scoring occurs every time Peter Pepper causes an ingredient to fall to a level below. There are six levels of play in each round, with each level becoming increasingly more challenging, and each round getting tougher to complete. The number of peppers the player can use to stun enemies is also limited, but the player can obtain more peppers by collecting ice cream cones or coffee cups that appear on the screen during each level of play. The game ends when the player loses all of his/her Peter Peppers by allowing them to be touched by the enemies.
Front Cover of Manual
You are Peter PepperTM the chef. Ghastly pickles, terrifying hot dogs, and menacings eggs are invading your kitchen! Can you escape the villains in time to make your Burgers?
Triton Catalog - Spring 1984
You're Peter Pepper, chef in a kitchen whose action gives new meaning to fast food! Rush to make your burgers, while under attack from horrendous hot dogs, petrifying pickles, and eggs that are scrambling to get you! Then go on to the next challenge - 6 different mazes in all. (Wired Remote Controllers recommended.)
John Phillips debugged BurgerTime, giving him the opportunity to insert a personal plug into the program. Pressing "*" on the title screen pops up a message stating, "Code Modification by John M. Phillips." Although not a true cheat code, like John Phillips was famous for inserting into the games he coded, it's at least an Easter Egg letting others know his hand was involved in the coding.
Retrogaming Times Review
In Retrogaming Times Magazine issue #60, in a review of several ports of BurgerTime for different consoles and computer systems, the TI-99/4A version took the silver medal behind the Colecovision port. The writer of the article stated the following concerning the TI-99/4A version:
"The TI continues to impress and this version makes it almost a tossup for the gold (won by the Colecovision). The Gameplay is very good (8/10) but does not offer: start level options; ability to throw pepper and move at the same time; a high score display; and no bonus pepper for completing a level. Level 2 adds a 5 layer burger, with cheese being the fifth topping. The Addictiveness is enjoyable (8/10) and fun to watch the unique activity of the villains as they can get bounced or squashed and then get up and walk again. There is still a delay before they pursuit you. The Graphics are sharp (8/10) and the Sound is pleasant (8/10), complete with a musical score. The Controls are perfect (10/10) using an Atari joystick." 
BurgerTime Theme Song (right click and "Save Audio As" to save)
BurgerTime End of Level Song (right click and "Save Audio As" to save)
BurgerTime Death Song (right click and "Save Audio As" to save)