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Yahtzee

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Playing Yahtzee
| format = [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]]
| released = [[:Category:1979 Software|1979 (3rd Quarter)]]
| genre = [[:Category:Chance|Chance]], [[:Category:Strategy|Strategy]]
| price = $24.95 (USD)
}}
'''''Yahtzee''''' is a video game version of the popular [[:Category:Strategy|strategy]] dice game of the same name, created by [[Milton Bradley]] for the TI-99/4 and TI-99/4A home computer systems. It was part of Milton Bradley's Gamevision series that were was scheduled to release at the same time Texas Instruments released the TI-99/4. The Gamevision version of the game was released during the [[:CatgeoryCategory:1979 Software|3rd quarter of 1979]] under part number MB 4967and retailing for $24.95 (USD). Texas Instruments later re-released Yahtzee on its own during the [[:Category:1980 Software|2nd quarter of 1980]] with the part number PHM 3039.  ==Preparation==Prior to the game, the player can select playing options from a menu. These will determine the speed of the player's and computer's cars and when the computer's cars will speed up. There are three speeds, identified as ''slow'', ''fast'', and ''flyin'''. Both the player and the computer will move retailing at the selected speed$29. The three speed-up options are titled ''late'', ''early'', and ''lookout''95 (USD). The computer's cars will speed up after clearing 150, 120, and 90 dots, respectively. The player has the ability to speed up at any time Yahtzee was programmed by pressing the joystick button, but it is sometimes advantageous to move slowly. ==Description of Game Screen==[[File: 1981_-_Car_Wars_Manual.jpg|300px|thumb|thumb|frame|left|1981 (Original) Car Wars Manual Front CoverElaine Henshon]] During the play of the game, the player is represented by a red car, and the computer, in the beginning, uses a yellow car. The player's car always moves counterclockwise around the board, and the computer's cars move clockwise. There are five "lanes," each of which forms a circumference around the board. The outer lanes are larger than the inner ones. The lanes (from inner to outer) have 4, 20, 36, 52, and 68 dots respectively. Each lane is divided into four sectors, with breaks at the 12was released on [[:00, 3Category:00, 6:00 and 9:00 points. It is at these locations where lane-changing is possible. The player has the ability to switch up to two lanes at each break, while the computer's cars can only switch one lane at a time. In the center of the screen is a "pit," where spare cars are displayed. The game begins with two cars in the pit. When a level is cleared, a new car is added to the pit, and bonus points are scored. When a crash occurs, a car is removed from the pit. A maximum of four cars can occupy the pit at any given time. If a level is cleared with four cars in the pit, bonus points are scored, but no new cars are addedSolid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]] cartridge.
==Gameplay==
Yahtzee for the TI-99 home computer system shares similarities with the regular dice-based game of Yahtzee with some unique differences. When the game startsbegins, the option is presented to play either a one or two-player game. In one-player mode, the player's red car and plays against the computer's yellow car face-off back. Two-player mode allows for two people toplay against each other. A unique option that the TI-back 99 version offers at the bottom beginning of the screen (6:00 position), and start off moving in the opposite direction. After either one level or two-player modes is cleared, the starting position of the computer's yellow car moves to the left of the screen (9:00 position). When the second screen is clearedplay regular mode, the yellow car moves back to its original positionwhere each player rolls their first roll as normal, but the computer adds a new ''blue'' caror challenge mode, which where each player starts at off with the same 5 dice on the leftfirst roll. After this level is clearedeach roll of the dice, the blue car shifts player selects which dice to keep, and rolls the second-outermost laneremaining diceOn Each player or the fifth level, computer player takes up to three rolls of the computer adds a third car, dice and selects which is ''green''. The three cars start at different positions, depending space on the level. No new cars are added from this point on. The object is scorecard to clear all 180 dots from place the board, which will result in bonus points, a new car being added to the pit (unless full), and advancement to the next level. The maximum score is 99,990. Any scoring thereafter results in the scoreboard rolling over to 0, requiring At the player to mentally keep track end of the score. The each game ends when , the player crashes into a or computer car while no spare cars are in player with the pithighest point total wins.
==Advertising Blurbs==
===Front Cover of Manual===
It's your car against Lets you play this popular game of chance while the computer's in this exciting race! Score points by out-maneuvering rolls the computer's car as it tries to run dice and keeps score for you off the track. You concentrate on strategy!
===Back Cover of Manual===
You roll a two, a three, a four, and two fives. Do you try for your fives or go for a large straight? With the Yahtzee Command Module, the computer randomizes each roll fo the dice, and you indicate which dice, if any, you want to keep. After a maximum of three rolls, you enter your points on the scoreboard.
Enjoy the excitement of high-speed racing, combined with the challenge of out-maneuvering a canny opponent, as '''Yahtzee''' module features let you pit your speed and skill * Play against a friend or the computer in this challenging, fast-paced gameWith the Car Wars module, you try to: * Score points by clearing as many dots as possible from the lanesChoose either regular or Challenge Yahtzee. Avoid the computer's yellow car. Obtain extra cars by clearing all the driving lanes on the display. * In additionDetermine game strategy, various levels of difficulty allow you to add even more excitement to while the Car Wars action as your skills increase. Movement on computer rolls the screen can be controlled by the Wired Remote Controllers or from the keyboarddice and keeps score for you<gallery mode="packed">File:1981 - Car Wars Cartridge.png|300px|1981 Car Wars cartridge (black cartridge with black label)File:1983 - Car Wars Cartridge.png|300px|1983 Car Wars cartridge (beige cartridge with red label)</gallery>
===Triton Catalog - Fall 1984===
Here's high-speed racing with a vengeance! This 1-player An exciting dice game pits your speed, skill and that devilishly combines strategy against the computer, as you race around the track out-maneuvering a canny opponent. Increase the level with chance for hours of difficulty for even more excitementfun and frustration. (Joysticks recommendedPlayers build points by rolling certain number combinations.)
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'''CAR WARS<sup>TM</sup>'''<br>
'''Cartridge Instructions'''<br>
'''TI-99/4A'''<br>
 
Programmer: James E. Dramis<br>
Book developed and written by: Staff members of the Texas Instruments<br>
Education and Communications Center.
 
Copyright &copy; 1981, Texas Instruments Incorporated<br>
Command Module program and data base contents copyright &copy; 1981, Texas Instruments, Inc.<br>
See important warranty information at back of book.
===Introduction===
You roll a two, a three, a four, and two fives. Do you try for your fives or go for a large straight? With the Yahtzee Solid State Software<sup>TM</sup> Command Module developed for Texas Instruments by the Milton Bradley Company, you determine your game strategy, while the computer rolls the dice and keeps score for you.
If you enjoy the excitement of high-speed racingThe Yahtzee module, combined with based on the challenge popular game of out-maneuvering a canny opponentchance, this is your kind gives you options for one or two players and regular or Challenge Yahtzee. The computer randomizes each roll of game! With Car Wars Solid State Software(TM) Command Modulethe dice, and you pit your speed and skill against the computer's as indicate which dice, if any, you try want to get your car around the track without getting "crashed" off the fieldkeep.  With the Car Wars ModuleAfter a maximum of three rolls, you try to:  *Score enter your points by clearing as many dots as possible from on the lanesscoreboard*Avoid the The computerautomatically figures your total score for you. After both players's yellow car. *Obtain extra cars by clearing all of scores are complete, the driving lanes on the display. Movement on the screen can be controlled by the Wired Remote Controllers or from player with the keyboard. [[File:Car Wars 1000pxhighest score wins.gif|center]]
===Getting Started===
After you select the module, the player selection display appears. Press '''1''' to play Yahtzee against the computer. If you are competing against a friend, press '''2''' for two players. Or, for information on the keys used to play the game, press '''AID''' before you select the number of players.
After When you select have reviewed the module, a demonstration of Car Wars begins. To stop keys used to play the demonstrationgame, simply press any key and the option selection list appears; or you can wait for the sample game to end and continue. The computer then returns to the player selection list to appear automaticallydisplayTo set up your own gameAt this point, if you need to choose the speed of both cars and to select the point in the game when the computer's car will increase its speed. Player/Computer Car Speed: You can choose from three speed options which affect both your car andthe computer's. *Creepin' - Cars move slowly. *Fast - Cars move faster. *Flyin' - Cars move fastest. Press 1wait a few moments, 2a demonstration automatically appears, or 3 to select the speed of the cars. Computer Car Speed up: During the showing a game, the computer's car automatically doubles its speed. After you select the starting speed of both cars, you choose the point in the game when the computer's car speeds up. You have three options: *Late - The computer's car speeds up after you clear 150 dots from the playing field. *Early - The computer's car speeds up after you clear 120 dots from the playing fieldprogress*Look-out! - The computer's car speeds up after you clear 90 dots from rolls the playing field.  Press 1dice, 2, or 3 to select when you want the computer's car decides which ones to speed up. Note that at any time during the game selection processroll again, you can return to the first option selection group (Player/Computer Car Speed) by pressing BACK.  ===Playing the Game===  After you select the game optionsand after three rolls, enters the playing field appears, consisting of dots and solid lines representing car lanes. A red car and a yellow car appear in their starting positions at points on the bottom of the displayscoreboard. You control the red car; the yellow car is controlled by To return to the computer. Two additional player cars appear in the "pit" in the center of the selection display. To the left of the playing field is a "traffic light" which signals the start of each game. The current score and the best score in the present series of games are displayed just above the traffic signal. You can stop a game at , press any time key and return to hold it down until the option player selection display by pressing BACK. To start a game over with the same options, press REDOreturns===Object of The Game===
The object of the game is Now you are ready to clear select the dots from the playing field by successfully maneuvering your car through the maze number of lanes, without being "crashed" by the yellow computer carplayers. You get three chances to clear the field. The number of cars in the pit show how many chances you have left at any point in the gameType '''1''' or '''2'''.
To start Next, the computer asks whether you want to play regular Yahtzee or Challenge Yahtzee. In a regular game, press any key. The game begins when the traffic light at computer randomizes the left-hand side first roll of the display turns green to signal "Go!" Then dice for both players. In Challenge Yahtzee, both players start with the two cars begin moving in opposite directions around the outside driving lanesame first roll. Press '''1''' for regular Yahtzee or '''2''' for Challenge Yahtzee.
To maneuver your car around ===Playing Yahtzee===After you select the field to avoid the computer's caroptions, press the arrow keys, [UP ARROW] (E), [LEFT ARROW] (S), [RIGHT ARROW] (D), and [DOWN ARROW] (X). To move your car two lanes over, instead of one, simply hold the key down for a moment (this capability provides a strategic player-advantage because the computer's car can move only one lane at a time)scoreboard appears.
As the game begins, the two cars are traveling at the same speed. The yellow car automatically doubles its speed sometime during the game, depending on the "speed up" level you selected (See "Getting Started"). To accelerate your car, press "Y" (Note that you can also accelerate by pressing ENTER on the TI-99/4 console or the period key on the TI-99/4A console)[[File:Yahtzee Scoreboard Screen.jpg|400px|center|thumb|Yahtzee Scoreboard Screen]]
If you are using the Wired Remote Controllers, move the lever to direct your car, and press the FIRE button to accelerate.
===Scoring===The cursor (a flashing square) appears beside the 1 above the first yellow column, indicating that Player 1 goes first. The scores for Player 1 are entered in either of the yellow columns, and the points for Player 2 are entered in either of the blue columns. The scoring categories are shown to the left of the scoring columns.
As To start the game, press '''ENTER'''. (In a one-player game, you move your car around are Player 1 and the computer is Player 2.) The computer then rolls the fieldfive dice. Next, your object is press the numbers shown on the dice you want to clear as many lanes of dots as keep. For example, if you can before roll 2, 2, 4, 5, 1 and decide to keep the computertwos, press '''2'''s car can crash into yourstwice. For A red line appears under each dot cleared in the first round, die you receive 10 pointschoose. If you successfully clear all the dots without being "crashed", make a BONUS message flashes on the displaymistake or change your mind, press '''ERASE''' and bonus points the underlines are added erased. You can then reselect the dice you want to keep. After you have underlined the dice correctly, press '''ENTER''' to your scoreroll the other dice again. The number of bonus points awarded depends on Each time you roll, you must reselect the type of game dice you set upwant to keep, as shown on or the chart belowcomputer rolls all five dice again.{| class="wikitable"|-! SELECTION / POINTS !! CREEPIN' !! FAST !! FLYIN'|-| LATE || 200 || 400 || 600|-| EARLY || 400 || 600 || 800|-| LOOK-OUT || 600 || 800 || 1000|}
ThusThe roll number is displayed on the left side of the screen under the scoreboard, and you may roll the dice up to three times. After the third roll, you could receive from 200 bonus must enter your points. However, for a game where you've chosen a car speed of "creepin'" and a computer-car speed-up point of "late", to as much as 1,000 can enter pointsafter your first or second roll, if you select a car speed of "flyinprefer. ''Note:''" and After each turn, you must enter a speed-up point score. If you cannot enter points in any of "look-out!" When the bonus scoring is completedcategories, an extra player car is added to the pit (enter a zero in any category you may receive up to four additional cars)choose.
To begin enter your score, press the second roundarrow keys, ↑, ←, →, and ↓. For a score in column one, press any key↓ until you reach the category you want. The yellow computer car appears To enter points in a new starting position. Scoringthe second column, bonus pointspress ↓ until you reach the correct category, or press → to move the cursor to the second column and additional cars are awarded exactly as in the first roundthen press ↓ to move down.
If As you again succeed in clearing all move the dots from cursor on the field without being crashedscoreboard, the third round begins with two computer cars simultaneously attempting shows you how many points you would receive in each available category (see "Scoring"). You can then decide where to enter your roll. If you reach the end of the second column and want to crash enter your car off score elsewhere, simply press ↑ or the fieldother arrow keys as necessary to move the cursor. When the cursor is positioned correctly, press '''ENTER''' to enter your score. The computer then automatically totals your points for you. Remember, once you enter your score in a certain category, you cannotchange it.
At After Player 1's score is entered, it's Player 2's turn. In a one-player game, the computer automatically rolls next. With two-computer car levelplayers, each dot is worth 20 points; Player 2 presses '''ENTER''' and when a bonus then proceeds as Player 1 did. Continue taking turns until the entire scoreboard is received, double bonus points are awardedcompleted (13 turns each).
Should As you successfully complete two rounds at this two-computer-car level by clearing all the dotsplay a game, you can then move on may want to the three-car level, playing three computer cars simultaneouslystart over. At Press '''BEGIN''' to return to the three-computer-car level, each dot is worth 30 points, and triple bonus points are awarded. The game continues in this way with an additional computer car appearing and more points being awarded after every two roundsplayer selection display.
===End of the Game=Scoring====Points are scored in Yahtzee based on the roll of the dice. In the first column of the scoreboard, you receive the sum of all dice with the same value. For example, if you roll 1, 2, 3, 2, 2, you can score 1 point for ones, 6 points for twos, or 3 points for threes. As you move the cursor, each possible score appears in the appropriate category. To enter your points where you want them, position the cursor correctly, and then press '''ENTER'''.
The game is over when If your points in the computer car crashes all the player cars off the fieldfirst column total 63 or more, you automatically receive a bonus of 35 points. To score 63 points, you need to roll at least three of each die value. The computer flashes your highest However, if you score more than three dice of one value, you could score for this session with the module on fewer than three of a lower value and still get the displaybonus.
To play another game with the same options, press REDO. To change the options for the next game, press BACK and the option selection display appears. When you finish playing Car Wars, press QUIT to return to the master title screen.
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==Downloads==
<gallery>
1981 - Car Wars CartridgeYahtzee Manual Box (front).pngjpg|1981 Car Wars Cartridge Yahtzee Retail Packaging (Black Label on Black CartridgeFront)1983 - Car Wars CartridgeYahtzee Manual Box (back).pngjpg|1983 Car Wars Cartridge Yahtzee Retail Packaging (Red Label on Beige CartridgeBack)1981 - Car Wars Yahtzee ManualCover (New).jpg|1981 Car Wars Yahtzee Manual Front Cover (OldModern-Style)Car Wars ManualYahtzee Scoreboard Screen.jpg|1982 Car Wars Manual Front Cover (ModernYahtzee Scoreboard ScreenshotYahtzee Theme Song.mp3|Yahtzee Theme SongYahtzee -Style)You Rolled a Yahtzee.mp3|You Rolled a Yahtzee SoundCar Wars 1000pxYahtzee - End of Game.gifmp3|Car Wars Animated gifYahtzee End of Game SoundCar Wars Yahtzee ManualCover (New).jpg|Car Wars Yahtzee Manual Complete (pdf format)|link=https://4apedia.com/manuals/Car%20WarsYahtzee%20Manual.pdf1983 - Car Wars Cartridge.png|Car Wars Yahtzee MAME/MESS Rom (rpk format)|link=https://4apedia.com/roms/Car%20WarsYahtzee.rpk
</gallery>
* [https://en.wikipedia.org/wiki/Car_Wars_(video_game) WikiPedia: Car Wars]
[[Category:1981 1979 Software]][[Category:MazeChance]][[Category:RacingMilton Bradley]]
[[Category:Solid State Software Command Module]]
[[Category:Software]]
[[Category:Texas InstrumentsStrategy]]

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