Jungle Hunt

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Jungle Hunt
Front of Retail Packaging for Jungle Hunt for the TI-99/4A
Centipede Retail Packaging [1] [2]
Publisher(s) Atarisoft
Original Retail Price $44.95 (USD)
Programmer(s) Jim Dramis, Paul Urbanus, Garth Dollahite
Part# RX 8528
Format(s) Solid State SoftwareTM Command Module
Release 1984 (2nd quarter)
Genre(s) Action

Jungle Hunt is a video game created by Atarisoft that was eventually ported to the TI-99/4A home computer. It was released for Texas Instruments (TI) during the 2nd quarter of 1984 and sold on Solid State SoftwareTM Command Module cartridge. The program for TI was ported by several programmers including Jim Dramis, Paul Urbanus, Garth Dollahite. It originally retailed for $44.95 (USD).

Gameplay

Jungle Hunt consists of four unique levels of play called scenes. Each scene has a different objective described below:

Scene one is the jungle scene. The player on this level has to swing from vine to vine, timing each jump from one vine to land perfectly on the next. Missing the next vine results in the player falling to the jungle floor which results in the loss of one life.

Scene two is the water scene. The player swims through a crocodile-infested river. The player can attack crocodiles from beneath using a knife. However, if the crocodile's mouth is open, the player cannot successfully attack without losing one life. The player must periodically surface for air to prevent drowning. Bubbles will occasionally rise from the river's floor which can trap the player, carrying him/her to the surface or causing the player to float into a crocodile.

Scene three is the rock scene. The player dodges multiple-sized boulders that roll and bounce towards him as he/she runs up the side of a volcano. Timing, again, is critical. The different-sized rocks bounce at different speeds and heights. Failing to dodge the boulders with the right timing can trap the player between them.

Scene four is the native scene. The player attempts to rescue a woman who is being lowered into a flaming cauldron while evading cannibals that have her captured. If successful in rescuing the woman, the words "Congratulations!" and "I Love You!!!" appear showing completion of the sequence.

After freeing the woman, the player repeats the four scenes above with increased difficulty. For example, on the first native scene, the cannibals don't throw spears, but all cycles after the first they do.

Advertising Blurb

Fall 1985 Triton Catalog

Hungry cannibals have captured a fair maiden. To save here you must traverse the treacherous jungle terrain, swing from vines, swim Reptile River, dodge cascading rocks, and more.

From Back of Retail Packaging

Guess who they're having for dinner? Savage cannibals have kidnapped your traveling companion, and you must rescue her before they turn her into stew! In the deep jungle forest, you jump from rope to rope. Then you brave the crocodile-infested river and a landslide of huge boudlers. You reach the cannibal's campsite just in time - your sweetie hangs suspended over a hot cauldron of boiling goo!

Manual

Starting the Hunt

NOTE: Compatible with all TI 99/4A computers except units with a Version 2.2 Operating System

Load the JUNGLE HUNT cartridge into your TI 99/4A as explained in your computer owner's guide, and turn on your computer. Plug joysticks into the joystick controller. NOTE: Make sure the ALPHA LOCK key is in the up position when using joysticks. If you are not using joysticks, consult the Keyboard Control Chart for instructions on using the keyboard.

The Master Title Screen should be displayed on the screen. Press any key to display the master selection list. Press the numbered key which corresponds to Jungle Hunt and the game title screen will appear. Press any key to display the Options Screen, which will allow you to choose one of three difficulty levels. Press ENTER to proceed directly to game play.

Keyboard Controls

Left Side Keys Right Side Keys Action
(E) (I) Moves the Alpiner upward on the screen.
(W) (U) Moves the Alpiner diagonally upward to the left.
(R) (O) Moves the Alpiner diagonally upward to the right.
(S) (J) Moves the Alpiner left across the screen.
(D) (K) Moves the Alpiner right across the screen.
(X) (M) Moves the Alpiner downward on the screen.
(Z) (N) Moves the Alpiner diagonally downward to the left.
(C) (,) Moves the Alpiner diagonally downward to the right.


Downloads

References

External Links