Difference between revisions of "Martin Webb"
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| known_for = TI-99/4A game development, Commodore 64 programming, ''Out Run'' conversion | | known_for = TI-99/4A game development, Commodore 64 programming, ''Out Run'' conversion | ||
| residence = Manaus, Amazonas, Brazil | | residence = Manaus, Amazonas, Brazil | ||
| − | | website = | + | | website = URL|https://www.martinwebb.net |
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Revision as of 00:44, 6 April 2026
Martin Webb (born 2 May 1968) is a British software programmer, software architect, and entrepreneur. He is known for early game development work on the TI-99/4A and Commodore 64, including programming the Commodore 64 version of Out Run, and for later work in internet ventures, software systems, and AI-related products.
Contents
Early life
Webb was born in the United Kingdom. He began programming at a young age and became active during the British home-computer era, initially developing titles for the TI-99/4A before moving into Commodore 64 development.
Career
Intrigue Software and the TI-99/4A years
Webb's earliest commercial programming work was carried out through Intrigue Software, a United Kingdom-based software publisher for the TI-99/4A. Retrospective sources describe Intrigue as a father-and-son operation associated with Dennis Webb and Martin Webb, with much of the programming carried out by Martin Webb while still very young.
Titles associated with Webb’s early period include Adventuremania, Lionel and the Ladders, Atlantis, Beneath the Stars, Mania, Panic on the TI Tanic, Santa and the Goblins, and Shuttle Attack.
These early works established Webb as part of the generation of British bedroom programmers who created complete commercial games under the technical constraints of early home computers.
Commodore 64 and Out Run
After the TI-99/4A period, Webb moved into Commodore 64 development. His credited Commodore 64 work includes Snapdragon, Max Torque, Out Run, and RoadBlasters.
Webb is particularly noted for programming the Commodore 64 version of Out Run while still a teenager. Retrospective accounts describe him as a 17-year-old programmer who had already built a fast racing prototype before being contracted to work on the home conversion after U.S. Gold secured the license.
The project was developed under severe technical constraints, with Webb focusing on speed, motion, and playability within the limitations of the Commodore 64. Later accounts describe him solving the game’s hills by moving the horizon with raster timing, while the larger challenge was balancing roadside graphics, speed, and memory limitations. During development, U.S. Gold requested that all routes from the arcade game be included, forcing Webb to study and reconstruct them for the home version.
Although reviews were mixed, the game sold strongly. U.S. Gold later reported sales of around 250,000 copies across formats over the Christmas period, and the title became one of the most commercially significant home conversions of its time.
Following Out Run, Webb also worked on the Commodore 64 version of RoadBlasters, reusing tools developed during the earlier project.
Internet entrepreneurship
After his games-industry work, Webb moved into internet and software entrepreneurship. In 2000, the Kentish Express profiled him in connection with the launch of Findmycar.com, describing it as “the first website in Britain where you can view, buy and arrange delivery of your new car from your own desktop”. An archived June 2000 snapshot of the site confirms that the platform was live during that period.
Later work
Webb later expanded his work into commercial software systems, product architecture, SaaS platforms, and AI-related technology ventures.
He is now based in Manaus, Brazil, and works through INC64, a technology and IP studio. According to the studio and personal sites, his current work focuses on AI-native software, platform development, software architecture, and strategic technology assets.
Significance
Webb’s career spans the 8-bit home-computer era, early internet entrepreneurship, SaaS platform building, and AI-native software development. His work links the generation of early British microcomputer programmers with later commercial software and platform ventures.
References
- MobyGames: Martin Webb
- MobyGames: Intrigue Software
- Eurogamer: The Boy Behind the Biggest Coin-Op Conversion of the 80s
- Little Bits of Gaming: OutRun, The Teenager and the Commodore 64 Port
- Ninerpedia: Intrigue Software
- TI99 IUC archive results for Intrigue Software
- Intrigue Software Catalog 1985 (3rd Edition)
- Centre for Computing History: Intrigue Software
- Findmycar.com archived snapshot, 9 June 2000, via the Wayback Machine
- Mike Bennett, "Businessman spreads his web", Kentish Express, 1 June 2000, p. 30.
- INC64
- Martin Webb official website
- Dadgum's Giant List of Classic Game Programmers
- IMDb: Martin Webb
- GiantBomb: Martin Webb